Map Layout:
I'm currently planning to stick to my first layout which involve a "+" shaped map. For my PnP and eventual game board I've expanded the map in order to allow the Chance Cauldron to sit in the middle and for a more randomly laid out map from the players.
I've switched from using rectangular paths to circular as they contrast the sharp edges of the tiles and provide a cuter style for the board. They also provide more space to place illustrative objects on the tile (ex. Trees, Bushes, etc.)
So far my concept includes a woodland/field scene but I'd like to further experiment in making different scene tiles to make the overall game seem more like a patched quilt. Some areas I'm planning to experiment with are an ocean, a candy land, and a spooky forest.
Game Mechanics:
- "Chance" tiles which require you picking out a random events from a cup (later to be a Cauldron in Game Board)
- Some of these will be Healing, Harming, or Teleportation tiles
- Potentially more variety to be added
- "Potion Shops" or Healing Tiles - Heal based off a Dice Roll
- Attack Tiles - Double the damage an enemy takes
- Defense Tiles - Player takes half the damage of an attack (Round up for odds)
- Game Start - Where the players start the game from
- May add an extra mechanic if the players land on them again later in the game
For my less elaborate PnP I'm planning to use normal dice to move and attack although I'm considering using 10, 12, and possibly a 20 sided die for my Game Board.
Characters:
So far I'd like to include 4 playable characters each with different balanced stats. My current class types are Healer, Rogue, Tank, and Jester.
First, I have a cupcake inspired character who wields a Cherry Mace. I have yet to name her or decide her class. I'm current redesigning her dress but here are my color explorations so far, I'd like to keep her in pastel colors with maximum 3 colors.
Dayla Meringue
For character 2 I wanted to bring back my grunt design seeing as the color scheme I used for it seems like something I could use in this game. Chester makes a comeback in my PnP as a the Jester class in my game. He will have a high luck status which will may allow him to heal higher in healing tiles or draw a second chance token if the first one isn't preferred.
My third character is going to be an anthropomorphic cat thief which is going to be my Rogue Class. I'm still deciding between silhouettes but I will most likely be using the taller design on the left.
My last character is still a rough work in progress seeing as I don't know if Dayla is going to be tank or healer yet. I'm leaning towards her being a tank. My last character will most likely be a witch to tie together the overall theme of the game.