- Dice rolling for attack power or space movement
- Colorful theme = Cute , Neutrals = Darker game
- Maybe Felt or quilt theme (Can you fabric be scanned clearly? test)
- Fantasy theme would pair well with detailed characters
- Hexagonal tiles look cool but can come off as over complicated (Maybe)
- Bluffing and lying mechanics can make the game more interesting depending on the players playing
○ Can be paired with a penalty system
- Roles can be fun BUT must be correctly balanced
- Lighthearted themes can be fun and are welcomes
- Card deck or game board with full illustrations are more interesting and appealing
- Make the backing of cards a solid color
- Make the Instructions 1 page long No Longer!!
- Could be interesting to make the instruction page easily foldable in order to store flat pieces (Ex. Bomb Squad #9 )
- Consider making standup cut out pieces which can be flattened again
- Memorization in a group can be interesting but will require many cards to make game last longer
- Keep instructions organized and simple
- Use bullets and numbers to make things clean and keep the players attention
- Shuffable map which can make every game round different (ex. The Search)
- Random chance based off card deck or dice
- Customizable map idea (Ex. Battleship)
- Attack pieces with roles based on characters (Ex. Chess)
- Acting could be fun to play with but would be determined far too much on the peopleplaying and could be uncomfortable/not easily doable for some
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