Tuesday, September 13, 2016

Game Design - Brainstorming


  •  Dice rolling for attack power or space movement
  •  Colorful theme = Cute , Neutrals = Darker game
  • Maybe Felt or quilt theme (Can you fabric be scanned clearly? test)
  • Fantasy theme would pair well with detailed characters
  • Hexagonal tiles look cool but can come off as over complicated (Maybe)
  • Bluffing and lying mechanics can make the game more interesting depending on the players playing
     ○ Increases paranoia in players
     ○ Can be paired with a penalty system
  • Roles can be fun BUT must be correctly balanced
  • Lighthearted themes can be fun and are welcomes
       ○ Ex. Animals, Dinos, Cute Stuff
  • Card deck or game board with full illustrations are more interesting and appealing
  • Make the backing of cards a solid color
     ○ Will not line up perfectly when double sided printing
  • Make the Instructions 1 page long No Longer!!
  • Could be interesting to make the instruction page easily foldable in order to store flat pieces (Ex. Bomb Squad #9 )
  • Consider making stand­up cut out pieces which can be flattened again
  • Memorization in a group can be interesting but will require many cards to make game last longer
  • Keep instructions organized and simple
  • Use bullets and numbers to make things clean and keep the players attention
  • Shuffable map which can make every game round different (ex. The Search)
  • Random chance based off card deck or dice
  • Customizable map idea (Ex. Battleship)
  • Attack pieces with roles based on characters (Ex. Chess)
  • Acting could be fun to play with but would be determined far too much on the peopleplaying and could be uncomfortable/not easily doable for some

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