Friday, September 16, 2016

Psychology in Gaming

A few notes to consider relative to Skinner's theory of rewards:

  • Positive reinforcement through rewards can feel satisfying although we seem to take more satisfaction in taking rewards from others
  • The act of penalizing another person can feel rewarding in the sense of gameplay as you feel like you've gotten the upper hand or delayed another player
  • Although neutral, the absence of a reward can be a punishment
  • The size or quality of the reward is important to consider when giving them
  • Negative reinforcement can be a driving force to improve and seek a positive reward
  • Extinguishing rewards an also play a factor in how much one seeks it and for how long, this can bring forth more intense competition for the limited amount of reward
  • The ultimate goal is to reinforce the desired behavior from the participants

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