A few notes to consider relative to Skinner's theory of rewards:
- Positive reinforcement through rewards can feel satisfying although we seem to take more satisfaction in taking rewards from others
- The act of penalizing another person can feel rewarding in the sense of gameplay as you feel like you've gotten the upper hand or delayed another player
- Although neutral, the absence of a reward can be a punishment
- The size or quality of the reward is important to consider when giving them
- Negative reinforcement can be a driving force to improve and seek a positive reward
- Extinguishing rewards an also play a factor in how much one seeks it and for how long, this can bring forth more intense competition for the limited amount of reward
- The ultimate goal is to reinforce the desired behavior from the participants
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